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One more.
A suggestion for how to arrange the scene.
Whereby we use the Manikin for all characters, we use temporary Maya geo for things that don't need simulation, and blocky geometry for the bike such that we can simulate it. The camera doesn't have to match the film, but should have the same feel to it so it's easy to compare.
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For the Gorilla, here's some ideas of how to partition the physical bits for secondary motion.
Each of the outlined pieces should move independently from the gorilla. Ideally, we'd setup the base rig with capsules to represent the forearm, and model a hollow cylinder to wrap around it, like this one.
Such that the lower arm moves with the overall skeleton, but this piece fits on-top of it and can slide and collide with the arm as the arm moves. It can be a child of the arm for this, with soft translation.
For the keyframes themselves, as few as possible. The goal here is to demonstrate the amount of work that could be done by Ragdoll.
So in summary.
- Setup the existing gorilla with Ragdoll (use the joints, retarget to controls)
- Setup additional bits, the metal "muscles"
- Less animation, more physics
- Only animate the first 1.5 seconds, up until and not including the jump
Video brief: https://www.youtube.com/watch?v=clGGNweF-a4
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